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@canimsin__57:
Pəriş ♉🫶
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Region: AZ
Saturday 19 September 2026 21:59:59 GMT
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sefeqhesanzade :
Amin Allahim
2026-09-20 01:45:44
1
Allahlabirlikdə :
Amin
2026-09-20 02:47:51
1
. :
Amin Allahm cümləmizi inşAllah Amin
2026-09-20 07:36:40
1
firat 764 :
AMINN. ALLAHIM
2026-09-20 04:54:16
1
Tahir Agayev :
Amin Ya Allah
2026-09-20 05:23:46
1
Pasayeva Mehriban :
Amin AllAhım🙌
2026-09-20 03:35:57
1
anam_75 :
AMIN. BAHƏM.
2026-09-20 04:58:10
1
sənan 2002 :
Amin inşallah
2026-09-20 04:45:13
1
Qebele :
AminAllahlm inşAllah Amin
2026-09-20 04:30:45
1
Cemile Memmedova :
2026-09-20 02:48:51
1
Ixtiyar :
2026-09-19 22:04:03
1
rauf :
Amin
2026-09-20 01:02:03
1
Vüsal Muradov :
Amin
2026-09-20 04:27:59
1
gultekin.00 :
Amin
2026-09-20 04:47:56
1
Dəniz gözlüm :
Amin
2026-09-19 22:18:38
1
Könül777 :
Amin
2026-09-20 04:04:40
1
hüsnam :
Amin
2026-09-20 05:26:02
1
user9954286053917 :
Amin
2026-09-20 06:00:30
1
🇬🇪Ersağ Gürcüstan🇬🇪H.M :
Amin
2026-09-20 03:18:26
1
Sevinc Əlimuxtarova :
Amin inşaAllah 🤲🤲🤲
2026-09-20 02:20:30
1
jsjsjsjs111 :
Amin
2026-09-20 03:14:04
1
AĞDAMLI :
Amin Amin Amin Amin Amin Ami[Qırmızı ürək]
2026-09-20 03:13:38
1
terane zamanova :
2026-09-20 01:45:53
1
User_nameH..V.. :
2026-09-20 00:40:35
1
To see more videos from user @canimsin__57, please go to the Tikwm homepage.
Other Videos
Aba Arsenal mufunamuki Mu lugambo?
#ميلادي
🐂🖤💙 #inter #forzainter #lautaro
That floating glass orb is one material setting 👇 Academy in bio 🔗 1. Sphere geometry, radius 1, 64 segments. Anything lower and the refraction goes faceted. 2. MeshPhysicalMaterial, not Standard. Set transmission to 1, thickness to 1.5, roughness 0.05, metalness 0, ior 1.45. 3. Transmission only works with an environment map. Load an HDR or make one from the scene with a CubeCamera, then set scene.environment. Without it the orb renders as a grey ball. 4. Add chromatic split: iridescence 0.4 and iridescenceIOR 1.3 give the rainbow rim without a custom shader. 5. The background depth is three planes at z -8, -4 and 0. On scroll, move them at 0.2, 0.5 and 1 times the scroll delta. That difference is the whole parallax illusion. 6. Render the orb last with renderOrder 1 so it refracts the planes behind it. 7. Tone mapping ACESFilmic, exposure 1.1, so the highlights roll off instead of clipping to white. Save this if you build 3D on the web 🔥 #astra6 #threejs #webgl #webdesign #frontend
عشاني يا زهرة🤩👷🏻#foryoupage #كلية_الهندسة #هندسه #trending #explore
فلا تشغل افكارك تدور رضاها. #كسبلور_explor #لايك__explore___ #شعروقصايد #فهد_الشهراني #قصيده
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