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Level 159, known as “Beastland,” is a massive American-styled town covering approximately 3,000 square kilometers. Most buildings resemble 1980s–1990s American infrastructure, while the surrounding landscape consists of flat terrain, dead trees, shrubs, and nearly constant snowfall. The level is inhabited by numerous strange entities, many unique to Beastland. Environment Temperatures remain between 0°C and -19°C, changing unpredictably. Snowstorms are extremely common, although snow never accumulates more than roughly four centimeters deep. Weather can shift from cloudy to perfectly clear within minutes. Undamaged buildings are consistently about 10°C warmer than outside. Several areas are also strangely protected from the cold. Anomalies & Unique Locations Gas Stations: Many are dangerous and occupied by hostile entities. Gas stations marked with a white flag have been cleared and may contain regenerating food and drinks. Playgrounds: Frontrooms-like playgrounds can appear in strange locations, including rooftops and intersections. They remain at exactly 5°C, snow melts upon touching them The Creation Pits: Concrete bunkers containing advanced technology and strange mechanical tanks. Computers appear capable of generating the capability of new entities, which are eventually released into random areas of Beastland. The Forgotten Mall: A massive abandoned shopping mall maintained at 18°C. It contains strange stores selling everything from bottles to ancient weapons. Items must be purchased using the specific junk listed on their price tags or they will disintegrate when removed. The Plaque of Creation: An indestructible golden plaque located within Van Dieria, containing a mysterious warning about a powerful creation. Entities Beastland contains Hounds, Smilers, male and female Deathmoths, and countless entities unique to the level. They include: * Humanoid Entities: Rare entities with humanlike characteristics. * Semi-Humanoid Entities: Creatures combining human and animal features. * Nonhumanoid Entities: Common creatures possessing few human characteristics. * Neutral Entities: Usually passive unless threatened. * Actively Malicious Entities: Aggressive creatures that hunt living beings. * Empowered Entities: Entities possessing supernatural abilities. Some native entities are intelligent and capable of speech, emotion, tool use, and relationships with humans. Supplies/Loot * Food and drinks from gas stations * Snacks and bottled water from playgrounds * Strange tools and objects from The Forgotten Mall * Ancient weapons from mall shops * Useful supplies from abandoned buildings Outposts M.E.G. Outpost — “Frozen City” A medium-sized M.E.G. outpost inside a cleared gas station. It is maintained by three M.E.G. employees and several volunteers. Its regenerating food and drinks make it a reliable stopping point. Van Dieria A settlement containing 368 wanderers and entities, with entities making up more than 2/3 of the population. It is heavily walled against Malicious Entities and makes decisions through community votes. Exits * Entering a donut shop leads to Level 11. * An arcade marked “Roller Rockin’ Pizza!” leads to Level 40. * Entering a manhole leads to Level 34. * Returning through the entrance door within 10 seconds can return you to your previous level. Survival Tips 1. Avoid unmarked gas stations unless necessary. 2. Seek shelter inside undamaged buildings during extreme weather. 3. Treat unknown entities cautiously. 4. Never approach Actively Malicious Entities. 5. White flags indicate cleared gas stations. 6. Stay cautious around the Creation Pits. 7. Van Dieria and Frozen City are among the safest places to seek shelter. Beastland looks like an abandoned American town buried beneath endless winter. But the snow isn’t the most dangerous thing here. Somewhere beneath the frozen streets, machines are creating living creatures—and some of them are intelligent enough to understand exactly what you are. #backrooms #backroomsentities #backroomstiktok #creepy #fyp
Level 159, known as “Beastland,” is a massive American-styled town covering approximately 3,000 square kilometers. Most buildings resemble 1980s–1990s American infrastructure, while the surrounding landscape consists of flat terrain, dead trees, shrubs, and nearly constant snowfall. The level is inhabited by numerous strange entities, many unique to Beastland. Environment Temperatures remain between 0°C and -19°C, changing unpredictably. Snowstorms are extremely common, although snow never accumulates more than roughly four centimeters deep. Weather can shift from cloudy to perfectly clear within minutes. Undamaged buildings are consistently about 10°C warmer than outside. Several areas are also strangely protected from the cold. Anomalies & Unique Locations Gas Stations: Many are dangerous and occupied by hostile entities. Gas stations marked with a white flag have been cleared and may contain regenerating food and drinks. Playgrounds: Frontrooms-like playgrounds can appear in strange locations, including rooftops and intersections. They remain at exactly 5°C, snow melts upon touching them The Creation Pits: Concrete bunkers containing advanced technology and strange mechanical tanks. Computers appear capable of generating the capability of new entities, which are eventually released into random areas of Beastland. The Forgotten Mall: A massive abandoned shopping mall maintained at 18°C. It contains strange stores selling everything from bottles to ancient weapons. Items must be purchased using the specific junk listed on their price tags or they will disintegrate when removed. The Plaque of Creation: An indestructible golden plaque located within Van Dieria, containing a mysterious warning about a powerful creation. Entities Beastland contains Hounds, Smilers, male and female Deathmoths, and countless entities unique to the level. They include: * Humanoid Entities: Rare entities with humanlike characteristics. * Semi-Humanoid Entities: Creatures combining human and animal features. * Nonhumanoid Entities: Common creatures possessing few human characteristics. * Neutral Entities: Usually passive unless threatened. * Actively Malicious Entities: Aggressive creatures that hunt living beings. * Empowered Entities: Entities possessing supernatural abilities. Some native entities are intelligent and capable of speech, emotion, tool use, and relationships with humans. Supplies/Loot * Food and drinks from gas stations * Snacks and bottled water from playgrounds * Strange tools and objects from The Forgotten Mall * Ancient weapons from mall shops * Useful supplies from abandoned buildings Outposts M.E.G. Outpost — “Frozen City” A medium-sized M.E.G. outpost inside a cleared gas station. It is maintained by three M.E.G. employees and several volunteers. Its regenerating food and drinks make it a reliable stopping point. Van Dieria A settlement containing 368 wanderers and entities, with entities making up more than 2/3 of the population. It is heavily walled against Malicious Entities and makes decisions through community votes. Exits * Entering a donut shop leads to Level 11. * An arcade marked “Roller Rockin’ Pizza!” leads to Level 40. * Entering a manhole leads to Level 34. * Returning through the entrance door within 10 seconds can return you to your previous level. Survival Tips 1. Avoid unmarked gas stations unless necessary. 2. Seek shelter inside undamaged buildings during extreme weather. 3. Treat unknown entities cautiously. 4. Never approach Actively Malicious Entities. 5. White flags indicate cleared gas stations. 6. Stay cautious around the Creation Pits. 7. Van Dieria and Frozen City are among the safest places to seek shelter. Beastland looks like an abandoned American town buried beneath endless winter. But the snow isn’t the most dangerous thing here. Somewhere beneath the frozen streets, machines are creating living creatures—and some of them are intelligent enough to understand exactly what you are. #backrooms #backroomsentities #backroomstiktok #creepy #fyp

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