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@ru.by3992: #thoitrangnu #xuhuong #quangcao #duoctaitro
Tiệm Nhà Ruby!!
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Region: VN
Sunday 27 September 2026 00:03:45 GMT
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0 particles = [] clock = pygame.time.Clock() font = pygame.font.Font(None, 60) mesaj = "İyi ki varsın İnci" yazi_surface = font.render(mesaj, True, BEYAZ) yazi_rect = yazi_surface.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100)) run = True frame = 0 # Ekranı tamamen silmek yerine hafif bir karartma ile "iz" bırakma efekti fade_surface = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) fade_surface.fill(SIYAH) fade_surface.set_alpha(10) while run: screen.blit(fade_surface, (0, 0)) # İz efekti frame += 1 # Kalbi merkeze sabitledim t = frame * 0.05 scale = 25 hx = 16 * (math.sin(t)**3) hy = 13 * math.cos(t) - 5 * math.cos(2*t) - 2 * math.cos(3*t) - math.cos(4*t) source_x = SCREEN_WIDTH // 2 + hx * scale source_y = SCREEN_HEIGHT // 2 - hy * scale - 50 # Her karede daha fazla parçacık for _ in range(5): particles.append(Particle(source_x, source_y)) for p in particles[:]: if not p.update(): particles.remove(p) else: p.draw(screen) # Yazı kalbin altında belirgin if frame > 50: screen.blit(yazi_surface, yazi_rect) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.display.flip() clock.tick(60) pygame.quit() sys.exit() import pygame import random import math import sys # --- BAŞLATMA --- pygame.init() SCREEN_WIDTH, SCREEN_HEIGHT = 640, 960 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("İnci'ye Özel Şölen") KIRMIZI = (255, 30, 30) BEYAZ = (255, 255, 255) SIYAH = (0, 0, 0) class Particle: def __init__(self, x, y): self.x = x self.y = y self.vx = random.uniform(-0.5, 0.5) self.vy = random.uniform(-0.5, 0.5) self.size = random.uniform(3, 6) self.color = random.choice([KIRMIZI, BEYAZ]) # Ömrü 3 katına çıkardım, daha uzun süre kalacaklar self.life = random.randint(300, 500) def draw(self, surface): alpha = int((self.life / 500) * 255) s = pygame.Surface((self.size * 2, self.size * 2), pygame.SRCALPHA) pygame.draw.circle(s, self.color + (alpha,), (int(self.size), int(self.size)), int(self.size)) surface.blit(s, (int(self.x - self.size), int(self.y - self.size))) def update(self): self.x += self.vx self.y += self.vy self.life -= 1 return self.life > 0 particles = [] clock = pygame.time.Clock() font = pygame.font.Font(None, 60) mesaj = "İyi ki varsın İnci" yazi_surface = font.render(mesaj, True, BEYAZ) yazi_rect = yazi_surface.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100)) run = True frame = 0 # Ekranı tamamen silmek yerine hafif bir karartma ile "iz" bırakma efekti fade_surface = pygame.Surface((SCREEN_WIDTH, SCREEN_H" width="135" height="240">
@Hamam Can uzun süredir video atamıyorum bugün hamamcanı dit yaptım umarım beğenirsiniz bide destek plssssss #bqwkpp ##fyp5266m #tiktok #foryou #fyp import pygame import random import math import sys # --- BAŞLATMA --- pygame.init() SCREEN_WIDTH, SCREEN_HEIGHT = 640, 960 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("İnci'ye Özel Şölen") KIRMIZI = (255, 30, 30) BEYAZ = (255, 255, 255) SIYAH = (0, 0, 0) class Particle: def __init__(self, x, y): self.x = x self.y = y self.vx = random.uniform(-0.5, 0.5) self.vy = random.uniform(-0.5, 0.5) self.size = random.uniform(3, 6) self.color = random.choice([KIRMIZI, BEYAZ]) # Ömrü 3 katına çıkardım, daha uzun süre kalacaklar self.life = random.randint(300, 500) def draw(self, surface): alpha = int((self.life / 500) * 255) s = pygame.Surface((self.size * 2, self.size * 2), pygame.SRCALPHA) pygame.draw.circle(s, self.color + (alpha,), (int(self.size), int(self.size)), int(self.size)) surface.blit(s, (int(self.x - self.size), int(self.y - self.size))) def update(self): self.x += self.vx self.y += self.vy self.life -= 1 return self.life > 0 particles = [] clock = pygame.time.Clock() font = pygame.font.Font(None, 60) mesaj = "İyi ki varsın İnci" yazi_surface = font.render(mesaj, True, BEYAZ) yazi_rect = yazi_surface.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100)) run = True frame = 0 # Ekranı tamamen silmek yerine hafif bir karartma ile "iz" bırakma efekti fade_surface = pygame.Surface((SCREEN_WIDTH, SCREEN_HEIGHT)) fade_surface.fill(SIYAH) fade_surface.set_alpha(10) while run: screen.blit(fade_surface, (0, 0)) # İz efekti frame += 1 # Kalbi merkeze sabitledim t = frame * 0.05 scale = 25 hx = 16 * (math.sin(t)**3) hy = 13 * math.cos(t) - 5 * math.cos(2*t) - 2 * math.cos(3*t) - math.cos(4*t) source_x = SCREEN_WIDTH // 2 + hx * scale source_y = SCREEN_HEIGHT // 2 - hy * scale - 50 # Her karede daha fazla parçacık for _ in range(5): particles.append(Particle(source_x, source_y)) for p in particles[:]: if not p.update(): particles.remove(p) else: p.draw(screen) # Yazı kalbin altında belirgin if frame > 50: screen.blit(yazi_surface, yazi_rect) for event in pygame.event.get(): if event.type == pygame.QUIT: run = False pygame.display.flip() clock.tick(60) pygame.quit() sys.exit() import pygame import random import math import sys # --- BAŞLATMA --- pygame.init() SCREEN_WIDTH, SCREEN_HEIGHT = 640, 960 screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption("İnci'ye Özel Şölen") KIRMIZI = (255, 30, 30) BEYAZ = (255, 255, 255) SIYAH = (0, 0, 0) class Particle: def __init__(self, x, y): self.x = x self.y = y self.vx = random.uniform(-0.5, 0.5) self.vy = random.uniform(-0.5, 0.5) self.size = random.uniform(3, 6) self.color = random.choice([KIRMIZI, BEYAZ]) # Ömrü 3 katına çıkardım, daha uzun süre kalacaklar self.life = random.randint(300, 500) def draw(self, surface): alpha = int((self.life / 500) * 255) s = pygame.Surface((self.size * 2, self.size * 2), pygame.SRCALPHA) pygame.draw.circle(s, self.color + (alpha,), (int(self.size), int(self.size)), int(self.size)) surface.blit(s, (int(self.x - self.size), int(self.y - self.size))) def update(self): self.x += self.vx self.y += self.vy self.life -= 1 return self.life > 0 particles = [] clock = pygame.time.Clock() font = pygame.font.Font(None, 60) mesaj = "İyi ki varsın İnci" yazi_surface = font.render(mesaj, True, BEYAZ) yazi_rect = yazi_surface.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2 + 100)) run = True frame = 0 # Ekranı tamamen silmek yerine hafif bir karartma ile "iz" bırakma efekti fade_surface = pygame.Surface((SCREEN_WIDTH, SCREEN_H
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