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Thursday 08 October 2026 07:47:13 GMT
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Ini yang versi seedance 2.0 by dola ai yang mau coba promptnya ⬇️ 10 seconds, 9:16. Hyper-realistic live-action Indonesian martial-arts fantasy film, performed by a real pencak silat fighter, filmed on location in a traditional Javanese joglo courtyard. Natural bright daylight, 35mm cinematic look, subtle film grain, real skin texture, sweat, heavy cloth movement. Practical-effects realism: real dust, real debris, heavy physical rock. KARAKTER :  @Image1 = Mejenkz is the ONLY character reference. Preserve exact face, hair, body, Javanese warrior outfit and identity. No redesign, no costume change. SHOT 1 (0-2s): Low-angle medium shot, slow push-in. The warrior opens in a powerful pencak silat jurus pose: wide deep kuda-kuda stance, one arm extended forward with open palm, the other hand drawn back at his hip, eyes locked forward, calm and focused. Still, charged, controlled breathing. SHOT 2 (2-4s): Tracking side shot, fast. He lifts his knee and stomps his foot down hard on the ground, full body weight through the leg. The hardened ground cracks in jagged lines, dust and small stone fragments burst up. His sampur and clothes ripple from the shockwave. The ground begins to answer him. SHOT 3 (4-7s): Dynamic orbit around him, low angle. With flowing pencak silat arm movements (sweeping, circling, lifting palms), he commands the earth. Chunks of dense hardened earth and stone tear up from the cracked ground and follow his hand movements, curling and coiling upward in spiral rings around his body, like a heavy rotating vortex of packed earth encircling him. The chunks are solid, rough, jagged, heavy, orbiting close around him while dust trails behind them. Every rock moves in sync with his arms and body, driven by his gestures. SHOT 4 (7-8s): Close-up on his face and hands. He pulls both arms back to his hips, chest expanding, intense eyes, the ring of earth tightening around him. SHOT 5 (8-10s): Front low-angle shot, camera at ground level. He thrusts both palms forward toward the camera in one explosive strike. The whole mass of controlled earth and stone is hurled straight at the lens: heavy chunks, rock fragments and a wall of dust rushing toward the camera with real speed, lens shake and debris hitting the frame. Final frame: dust cloud swallowing the screen. Camera: handheld energy with controlled shake, fast push-in, low-angle tracking, cinematic orbit, rack-focus on impacts. No overly smooth digital moves. Physics: heavy rock behavior, real gravity and weight, dense hardened earth only, packed solid clay and stone chunks with rough broken edges. The earth moves only by following his body movements. No glowing energy, aura, beams or light effects. Negative: anime, cartoon, video game look, CGI look, superhero, glowing energy, aura, beams, magic circles, loose soil, mud, sand, liquid-like ground, floating smooth rocks, armor, samurai, ninja, modern buildings, weapons, face change, outfit change, mask, blindfold, text, subtitles, logo, watermark. #AI #AIvideo #AiArt #pixverse #seedance
Ini yang versi seedance 2.0 by dola ai yang mau coba promptnya ⬇️ 10 seconds, 9:16. Hyper-realistic live-action Indonesian martial-arts fantasy film, performed by a real pencak silat fighter, filmed on location in a traditional Javanese joglo courtyard. Natural bright daylight, 35mm cinematic look, subtle film grain, real skin texture, sweat, heavy cloth movement. Practical-effects realism: real dust, real debris, heavy physical rock. KARAKTER : @Image1 = Mejenkz is the ONLY character reference. Preserve exact face, hair, body, Javanese warrior outfit and identity. No redesign, no costume change. SHOT 1 (0-2s): Low-angle medium shot, slow push-in. The warrior opens in a powerful pencak silat jurus pose: wide deep kuda-kuda stance, one arm extended forward with open palm, the other hand drawn back at his hip, eyes locked forward, calm and focused. Still, charged, controlled breathing. SHOT 2 (2-4s): Tracking side shot, fast. He lifts his knee and stomps his foot down hard on the ground, full body weight through the leg. The hardened ground cracks in jagged lines, dust and small stone fragments burst up. His sampur and clothes ripple from the shockwave. The ground begins to answer him. SHOT 3 (4-7s): Dynamic orbit around him, low angle. With flowing pencak silat arm movements (sweeping, circling, lifting palms), he commands the earth. Chunks of dense hardened earth and stone tear up from the cracked ground and follow his hand movements, curling and coiling upward in spiral rings around his body, like a heavy rotating vortex of packed earth encircling him. The chunks are solid, rough, jagged, heavy, orbiting close around him while dust trails behind them. Every rock moves in sync with his arms and body, driven by his gestures. SHOT 4 (7-8s): Close-up on his face and hands. He pulls both arms back to his hips, chest expanding, intense eyes, the ring of earth tightening around him. SHOT 5 (8-10s): Front low-angle shot, camera at ground level. He thrusts both palms forward toward the camera in one explosive strike. The whole mass of controlled earth and stone is hurled straight at the lens: heavy chunks, rock fragments and a wall of dust rushing toward the camera with real speed, lens shake and debris hitting the frame. Final frame: dust cloud swallowing the screen. Camera: handheld energy with controlled shake, fast push-in, low-angle tracking, cinematic orbit, rack-focus on impacts. No overly smooth digital moves. Physics: heavy rock behavior, real gravity and weight, dense hardened earth only, packed solid clay and stone chunks with rough broken edges. The earth moves only by following his body movements. No glowing energy, aura, beams or light effects. Negative: anime, cartoon, video game look, CGI look, superhero, glowing energy, aura, beams, magic circles, loose soil, mud, sand, liquid-like ground, floating smooth rocks, armor, samurai, ninja, modern buildings, weapons, face change, outfit change, mask, blindfold, text, subtitles, logo, watermark. #AI #AIvideo #AiArt #pixverse #seedance

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