@rustrearm: Facepunch's October update added client prediction for grenades, C4 and satchels. This explains the documented change over ordinary native gameplay; local latency and server correction were not measured. Native throw recorded in a private test area. Source: https://rust.facepunch.com/news/livestock#ClientPredictedGrenadesExplosives More Rust updates: https://t.me/RustRearm #Rust #RustUpdate