@good1studios: Wishlist CODE RED on Steam! #indiegame #indiegames #gamedev #gametok #roguelike

GOOD1 Studios
GOOD1 Studios
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Region: US
Wednesday 14 October 2026 18:16:01 GMT
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countdookuwasavisonary
💀 :
thats not a small gun its a perfectly average sized gun
2026-10-15 09:43:36
177
_strawberry_142
AD4N.14 :
Ultrakill roguelike?
2026-10-15 18:10:54
4
lucajan_r
Lucajaner-. :
playtest when
2026-10-14 19:19:58
5
jakob_filipic
jakob_filipic :
In what game engine you make games unreal engine?
2026-10-15 18:06:12
0
some.guy046
some guy :
ultrakill but v1 is stingey asf
2026-10-15 17:01:35
1
benofficial_0
Ben :
real question here. why not just make the gun real sized and give it collision like the body, so that if you turn the into wall it doesn't clip it stops and stops you from turning or it gets bent out of the way like your a rag doll
2026-10-15 10:29:10
0
neyco.mabis
Neyco :
i think you should reverse the ammo icons. out of ammo=empty circle. have ammo=filled in circle
2026-10-15 08:33:11
0
computery_
Computery :
Why do people look at any FPS game and start saying it looks like Ultrakill?
2026-10-15 11:51:44
1
mend1_k0tt
MEND1 :
I love how you can tell just how much Ultrakill inspired this game
2026-10-14 18:36:54
139
deunastudio1
deunastudio1 :
CODE RED looks intense 🔥 Good luck with the Steam wishlists!
2026-10-15 11:35:56
1
bladecupid
⠀ :
I feel like theres a more straightforward solution to this lol
2026-10-15 05:24:54
0
aagbrt
🅰️ :
In Godot you can put an asset in a Canvas Layer, that makes it so the asset is always on top of the rendering (kinda like an UI element)
2026-10-15 04:52:47
18
headfullofstatic
Analysis Paralysis :
That’s very cool, but why not just use a custom render pass? Should be easy if you use Unity, not sure about Godot
2026-10-15 12:21:42
2
hunterbty
Hunter :
absolute genius
2026-10-14 18:29:04
3
pelmenivibes
PelmeniVibes ☦️ :
its gonna be on roblox next week
2026-10-15 06:22:44
3
shelst3r
shelster :
Rouge btw
2026-10-15 04:28:44
2
souply1a2
Souply1A2 :
temu ultrakill 😭
2026-10-14 22:40:17
5
brandon_bezos
Brandon Bezos :
2026-10-14 22:41:49
3
schattenteddy
Schattenteddy :
2026-10-14 23:35:53
0
humanoid.object
Humanoid Object :
looks like ultrakill but different
2026-10-15 03:08:20
0
kurourushislover
jjjjjjjj 🌙 :
i know it’s much harder but i love when the fun interacts with the environment instead of clipping (like when pressed up against a wall it’ll get caught on it and not turn with the camera)
2026-10-14 22:31:55
1
maxillamoid
recessedmoid :
Ultrakill ref[Big LOL][Big LOL]
2026-10-15 02:09:19
1
q_eum
saeedrashid666 :
There test version in dicord
2026-10-15 11:34:46
0
fishojr
Lorenzo Pesce :
super interesting way! I might try this myself in my game. I am using a separate viewport but lighting is an issue. how many wishlists have you reached?
2026-10-15 15:07:11
0
smokedaddy3d
SMKDDDY3D :
I think the way Cod did this back in the day before making it so the gun turns up or down when going against a wall, is by having 2 seperate entities working at the same time. For example, in Black Ops 1, in first person when you're holding the Thundergun, it looks like your characters arm is extended to the middle of the gun, but in 3rd person, it looks like they're holding an STG-44 or a PPSH-41. From what I remember, the Hud in game is the same for the FPS gun, meaning you go up against a wall, your gun and characters hand won't phase through the wall, because what you see in first person is basically the Hud, meaning another player can see your gun phasing through the wall. It was really interesting tech to see, and to see how you fixed this issue is also impressive.
2026-10-15 11:41:41
0
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