@qutsune: The Disney Secret to Juicy, Satisfying Animation

EgorV
EgorV
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Region: RS
Friday 16 October 2026 13:28:01 GMT
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sinaquent
sinaquent :
Please never freeze animations "on hit." This was a common practice in the past, but by today's standards, especially at high frame rates, it’s incredibly distracting. Dragon's Dogma 2, for example, does this, and it feels so dated and intrusive.
2026-10-19 08:59:16
34
filipclavin
Filip Clavin :
Don't listen to some of these comments. Freezing for a few frames on a hit is fine. In fact, it's a great way make hits feel more impactful and satisfying. You just have to do it right and use it sparingly. 1. The freeze frame can't interrupt a flow of actions, that will make the game feel clunky. 2. It should scale with the strength of the hit - a basic attack probably shouldn't cause a freeze frame at all, while an ultimate hitting should probably cause a larger freeze frame. 3. Not all games will work well with freeze frames, for different reasons. If you're unsure if it fits your game, use A/B testing.
2026-10-19 10:18:10
3
sweatykinger
sweatykinger :
Freezing on hit was because of hardware limits on consoles and low end pc’s. Don’t freeze on hit so the game can run smoother
2026-10-16 23:47:11
23
kill.a.brainrot4
Kill A Brainrot :
Try playing Kill A Brainrot
2026-10-16 20:38:23
3
lukerayman
Luke :
freeze ruins it
2026-10-19 12:33:27
7
fishermatt12
Matthew Fisher :
Pausing good so bad.
2026-10-16 14:14:11
4
abdallah02bl
AbdAllah@عبدلله :
Honestly I love games with this design and shape can I be a programmer although I don't know English and I don't know math You are second grade and I left school when I was 9 years old and now I am 21 years old Is there any hope I can learn it and what is the name of the programming language in the video is it C# or what and is this engine Unity please can you teach me
2026-10-16 20:45:05
0
goblinanvilgames
Goblins: Fissure Wars :
I gotta use some of those trick with the mages in my game! Fantastic
2026-10-16 18:17:34
2
andlius
andlius :
am i the only one sick of damage numbers? damaging enemies has been a thing since time immemorial and rpg devs haven't thought to do anything else for damage feedback besides literal numbers popping out and blocking your view
2026-10-17 05:34:51
1
sparkkie
J :
Nothing flies straight… except the fireball itself.
2026-10-17 22:16:18
1
mazn_mahdi
Mazn's Shop :
you dont understand how much your helping with these type of videos
2026-10-16 17:11:37
1
tanjiro_playsofficial
TanjiroPlays :
thia really helps me on my progress thank you
2026-10-16 21:10:52
0
totallynot.hyper.supreme
★~hyper supreme~★ |comms close :
thanks ig
2026-10-16 14:01:34
1
thisiswize
Venicce :
did you open the course sir ??
2026-10-17 05:49:16
0
bavo.x
BavoX :
make arrow plssss
2026-10-16 17:34:59
1
mashdpotao
potao :
2026-10-16 17:22:12
1
lukerayman
Luke :
it was so perfect until step 4 🥲
2026-10-19 12:34:45
3
mazn_mahdi
Mazn's Shop :
Never stop please🖤
2026-10-16 17:11:43
1
kkiza82
Kiza :
I like the first one more because it doesn't fucking freeze
2026-10-23 13:05:16
0
user1793477770612
Zazu :
Had to watch the video twice in order to notice the difference.
2026-10-19 07:44:25
0
martinbonneolsen
Martin Bonne Olsen :
mate, I need you on YouTube. 🥰
2026-10-20 04:48:03
0
jadyjakes
Jason :
Keep going babes! You’re killing it 🥺
2026-10-16 18:43:02
0
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