@unrealengine: This creature modelling study was created by 3D Artist Yi Heng as part of an online course. They were able to explore development of a creature from sculpting and modelling to texturing and final presentation. "This study journey with my mentor, Gino Luka Kolling, has been incredible! Through his course, I learned how to utilize MetaHuman assets by modifying a human eye shader and applying it to my creature. Tweaking the shader nodes helped me achieve the exact look I intended while giving me a much deeper understanding of how Unreal Engine's material graph works." - Yi Heng