@unrealengine: This creature modelling study was created by 3D Artist Yi Heng as part of an online course. They were able to explore development of a creature from sculpting and modelling to texturing and final presentation. "This study journey with my mentor, Gino Luka Kolling, has been incredible! Through his course, I learned how to utilize MetaHuman assets by modifying a human eye shader and applying it to my creature. Tweaking the shader nodes helped me achieve the exact look I intended while giving me a much deeper understanding of how Unreal Engine's material graph works." - Yi Heng

Unreal Engine
Unreal Engine
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Friday 16 October 2026 14:00:54 GMT
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lofiioo.tech
Lofioo :
Unreal
2026-10-16 17:40:20
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thunderbear86
ThunderBear86 :
my PC
2026-10-16 14:06:47
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gayset69
ok :
2026-10-16 14:30:05
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lopez.codes
Nelxon :
😎😎😎
2026-10-16 14:04:03
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