@b05ek: 静かな夜、雪がしんしんと降り積もる北国の街並み。 街灯の光が白い雪に反射し、あたりを青みがかった優しい光で包んでいます。家々の屋根に積もった雪や、ぽつんと明るく灯る郵便局や窓の明かりが、どこか懐かしく温かい気持ちにさせてくれます。 足音だけが響く静まり返った雪道。寒さの中にも、心がほっとするような日本の冬の美しいワンシーンです。 #fyp #on #冬景色 #雪の夜 #北国

b05ek
b05ek
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Region: KG
Sunday 18 October 2026 14:38:45 GMT
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seraph1nass0
百合//Lili :
это оооочень красивоо 😭😭
2026-10-19 16:46:44
1
volu_tf
Volu :
Снежочек🥺🥺🥺
2026-10-18 15:38:49
0
fal_m610
Mk14_m62☦️ :
2026-10-18 14:44:51
4
kywoodo
кавудо :
какая красота 😭😭
2026-10-18 15:54:30
2
null4743
. :
2026-10-18 15:09:41
1
deer_unicorn777
𝓛𝓪𝓷𝓪。・☆🪽🦌 :
где это?
2026-10-19 05:37:57
0
boston7370
アンチソシャル :
2026-10-18 18:52:27
0
ekxxek
ecxxek :
[Красное сердце][Красное сердце][Красное сердце]
2026-10-19 09:16:47
0
__________________777776
☠️ :
-- Configuration getgenv().AutoParryEnabled = true -- Toggle variable getgenv().DEBUG_ENABLED = true -- For debug prints getgenv().DETECTION_DISTANCE = 8 -- How close the attacker needs to be getgenv().ANIMATION_PERCENTAGE = 30 -- When to block (percentage through animation) -- Load animations local combatAnims = {} local nonolist = {"Sprint","Idle","Block","Grip","Parry","Feint","Walk","Dash",} local function checkNoList(str) for i,v in pairs(nonolist) do if not string.find(str,"Attack") and string.find(str,v) then return false end end return true end for i,v in pairs(game:GetService("ReplicatedStorage").ReplicatedModules.ModuleListFei.EffectModuleMain.ClientAnimations.Combat:GetDescendants()) do if v.ClassName == "Animation" and checkNoList(v.Name) then local info = { Name = v.Name, AnimationId = v.AnimationId, Parent = v.Parent.Name } table.insert(combatAnims,info) end end -- Main variables local lp = game.Players.LocalPlayer local character = lp.Character or lp.CharacterAdded:Wait() local connections = {} local allAnims = {} -- Debug print function local function debugPrint(...) if getgenv().DEBUG_ENABLED then print(...) end end -- Clean up function local function cleanupConnections() debugPrint("Cleaning up connections...") for i, connection in pairs(connections) do if typeof(connection) == "RBXScriptConnection" then connection:Disconnect() end end table.clear(connections) table.clear(allAnims) debugPrint("Cleanup complete") end -- Setup animation tracking for a player local function setupPlayerAnimations(player) if not player or player.Name == lp.Name then return end local humanoid = player:FindFirstChild("Humanoid") local animator = humanoid and humanoid:FindFirstChild("Animator") if not animator then return end local connection = humanoid.AnimationPlayed:Connect(function(animationTrack) if not getgenv().AutoParryEnabled then return end local info = { anim = animationTrack, plr = player } table.insert(allAnims, info) task.spawn(function() local endedConnection = animationTrack.Ended:Connect(function() local pos = table.find(allAnims, info) if pos then table.remove(allAnims, pos) end end) table.insert(connections, endedConnection) end) end) table.insert(connections, connection) end -- Setup initial players for _, player in pairs(game.Workspace.Entities:GetChildren()) do setupPlayerAnimations(player) end local con = game.Workspace.Entities.ChildAdded:Connect(function (child) wait(1) setupPlayerAnimations(child) end) table.insert(connections,con) -- Main loop local blocking = false task.spawn(function() while true do if not getgenv().AutoParryEnabled then cleanupConnections() break end task.wait() for _, v in pairs(allAnims) do if not v.plr or not getgenv().AutoParryEnabled then continue end local victimChar = v.plr if victimChar and victimChar:FindFirstChild("HumanoidRootPart") and character and character:FindFirstChild("HumanoidRootPart") then local distance = (character.HumanoidRootPart.Position - victimChar.HumanoidRootPart.Position).Magnitude if distance getgenv().ANIMATION_PERCENTAGE and percentage < getgenv().ANIMATION_PERCENTAGE + 10 and not blocking then debugPrint("Attempting to block attack from:", v.plr.Name) debugPrint("Animation id:",id) task.spawn(function() blocking = true -- Block local args = {[1] = {[1] = {["Module"] = "Block",["Bool"] = true},[2] = "\5"}} game:GetService("ReplicatedStorage"):WaitForChild("Bridgenet2Main"):WaitForChild("dataRemoteEvent"):FireServer(unpack(args)) task.wait(0.1) -- Unblock local args = {[1] = {[1] = {["Module"] = "Block",["Bool"] = false},[2] = "\5"}} game:GetService("ReplicatedStorag
2026-10-18 17:13:06
0
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