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@phecbdroi: mút chùn chụt chưa
Tổng cbd Tứ Kỳ
Open In TikTok:
Region: VN
Friday 23 October 2026 04:16:20 GMT
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Comments
Đức Hiệp💢 :
Tốt-)
2026-10-23 08:36:44
1
Kiên Bò :
Tuky là ở đâu nhỉ
2026-10-23 10:14:07
0
Kẻ cho xăm cẳm ke :
chất thì thôi nhé luôn à
2026-10-23 12:30:32
1
Quang huy pham :
chịu
2026-11-09 04:14:48
0
仲義 ? :
dã man quá
2026-10-30 09:44:12
0
viet anh :
hay hay hay
2026-11-08 11:48:33
0
hp là gì 💕 :
hay
2026-11-02 08:18:26
0
🐶 :
hay
2026-10-27 05:37:18
0
Em bên ai rồi ?? :
ác liệt quá
2026-11-12 17:05:15
0
Hoanghuyanhvr8 :
Tốt ngọc
2026-11-01 22:56:07
0
mai cồ jack sừn :
@TheSon bn đang biển nào
2026-10-23 12:17:12
0
Quốc Hải 😋 :
@D meo meo Hai Phong
2026-10-23 12:44:52
0
🐸 :
@Chiến 🐐
2026-10-23 16:49:15
0
Ăn Vặt Tứ Kỳ :
😂
2026-10-23 15:19:08
0
To see more videos from user @phecbdroi, please go to the Tikwm homepage.
Other Videos
Đèn treo sân vườn pin năng lượng mặt trời #ngahamina #dennangluongmattroi #densanvuon
الشغل مهو عيب حتى لو كان من البيت .. العيب اننا ما نطور من نفسنا عشان كدا احب اعمل الكتيبات حقت الاطفال بصورة ملفتة و الوان زاهية تلفت نظرهم و تحمسهم يقضوا يومهم بشي ممتع و تعليمي #السعودية🇸🇦 #خدماتي #اطفال #مصممين
Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode
@M 🪽
#CapCut #spooky #oscardiaz#onmyblock #parati
🥺#miss_marwa🎀👀
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