@northernnataliegrace: who doesn’t like a little Pink Floyd

Natalie Grace♡
Natalie Grace♡
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Region: CA
Friday 23 October 2026 10:25:41 GMT
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_nobody.2026
_nobody.2026 :
🤗🔥🔥
2026-10-23 17:30:52
2
peter_storm3030
Peter_frank_ :
Beautiful❤️🤗😍
2026-10-24 01:03:58
0
thor22750
thor :
wish you were here❤️
2026-10-23 10:31:27
2
userok7jve7ao3
Tomasz Gorczyński957 :
2026-10-23 10:28:57
2
swany.swanepoel
Swany Swanepoel :
Enjoy your life
2026-10-31 19:56:59
0
andrea79internatyonal
user6945624599195andrea :
❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️🥰🥰🥰🥰😍😍😍
2026-10-25 16:47:50
0
bivalyos
Zsolt Csóka :
🥰
2026-10-26 13:35:58
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safetylowie
SAFETY TOTO :
2026-10-26 02:55:34
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howyoudoing105
youknows🫵 :
good morning beautiful.
2026-10-23 10:39:48
2
yoginnrwatmaram
yoginnrw :
❤️❤️❤️
2026-10-23 14:17:33
1
bogdy8655
Bogdy :
🥰🥰🥰
2026-10-26 08:50:42
0
vigh90
vigh90 :
😍😍😍
2026-10-25 01:09:33
0
tolekbanan502
Lolek :
😍😍😍
2026-10-25 21:52:51
0
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Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode
Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode

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