@play_openworld: Solo devs should never make multiplayer games. Or should they? 🌐 Make solo a server on your own machine, keep a fixed tick, let the client move and the server check, and make sharing one button. Openworld does exactly that: your solo world runs its own server, 20 ticks a second. Then build, fly rockets, visit nine worlds, fight a boss on the Sun. Together. Which game did you only finish because of a friend? 👇 Follow for more dev takes. #openworld #gamedev #multiplayer #indiedev #netcode

Openworld
Openworld
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Region: NL
Monday 26 October 2026 02:46:28 GMT
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bubble :
still praying for mobile
2026-10-26 03:26:47
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jaro0130
Jaro :
Is it free where download and can you join each other not on the same network
2026-10-26 12:15:20
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monkwho8
Monks of The Way :
That's a fairly faulty architecture. you can't have the client simulate and then update the server because clients and internet connections are faulty. secondly, the server can't really check unless it's also simulating.So you're making the client authoritative. 😃 if they both simulate, you'll be able to synchronized clients
2026-10-27 08:53:05
0
habrisgutguy
Habris :
LAN? a rarity in modern gaming, love to see it
2026-10-26 21:33:27
0
liekija
Liekija :
im pratinti we Could play without paying for patreon
2026-10-26 14:02:54
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