@unrealengine: This Lost Boys-inspired vampire character by Character Artist Corinne Boman was brought to eternal life using the Mesh-to-MetaHuman pipeline. All aspects of the character, apart from the hair, was sculpted and textured by Corinne. "You can get some very cool results from using the MetaHuman Animator Markerless Motion Capture plugin, and easily cleanup and adjust the animation inside a level sequencer. I am by no means a professional animator, but I personally feel like my character gained so much more personality and expression when I started basing my poses on mocap data, where I was the one having full control of how I wanted the character to move and behave." -Corinne Boman