@dexsavesdnd: 🔥Why isn’t Burning a Condition in D&D???🔥 #dnd #dnd5e #dungeonsanddragons #ttrpg

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Friday 30 October 2026 22:08:33 GMT
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micahfalsch
micahfalsch :
...why isn't bleeding a condition?
2026-10-31 14:23:07
18
babby_snek
Maebh :
5e really hates dots for some reason
2026-10-31 01:23:52
33
shades7693
Serena 🏳️‍⚧️ :
I think it’s a hazard and not a condition because conditions don’t affect objects? Maybe?
2026-10-30 22:57:13
51
deltrosdragoon
DeltrosDragoon :
i thought that was what heat metal did tbh
2026-10-31 21:44:19
0
justyouroldfriend
Josh :
Idk it would have to be really weak or some of the fire spells would have to be nerfed for balance, like Firebolt is already one of the best cantrips but then it would also be the only cantrip that applies a condition. You also can’t really logically refute Firebolt causing the burn effect
2026-10-30 22:19:03
2
mishap_manikin
Shrapnel :
Probably a hazard due to the discrepancy in the damage, since spells that do have a burning like effect deal different damage. While condition consistently do the same thing every time + whatever additional stuff a spell that gives the condition may do. More stuff items should apply it so know people about it.
2026-11-01 16:01:36
0
existential.yappe
Existential Yapper :
bc 5e is really really bad game design
2026-10-30 22:28:16
0
esgetitlord
Robbie :
people would want it to do chip damage (obviously) making it kinda crazy strong up there with stunned
2026-10-31 05:48:42
1
mischiefspirit
Reid :
Nah, creatures being immune to burning is boring. If anything, letting creatures that are immune to fire damage be allowed to have the burning hazard/condition just means they’re walking around on fire while not being hurt by it. It’s an epic visual.
2026-11-01 14:37:26
1
codycoovr
Codycoo :
I think conditions are more debilitating effects, and hazards are just avoid to get hurt kinda thing.
2026-11-01 01:17:11
1
sacideminas
Sacideminas 🍉 :
I mean I feel like it’s just a semantic difference. The main issue is that people aren’t familiar with the burning “hazard” rules. But most spells don’t cause items worn or carried to catch fire (ie. Fireball) so it only really comes up on niche situations where a character might, I don’t know, like get doused with oil then hit with a torch or something. Alchemist fire, notably, does cause burning, so if you have a character that uses it, then it might come up frequently.
2026-10-31 19:08:55
0
stormdrago_
Storm Drago :
Most sources of fire damage don't cause burning, only couple of spells and items do or any other elemental effects. The amount of times a player or enemy would get caught on fire is really small. it's more for objects.
2026-10-31 16:26:22
1
joe.kiddlol
joe😁 :
Burning is another ruling that 4th edition did well, ongoing damage is an important status effect that acts under the same rules as all other conditions. Additionally, it spans more than just fire damage/burning. You could take ongoing damage of any damage type depending on the enemy or hazard you were facing.
2026-10-31 15:12:03
0
magnus_623
Kbz0508 :
burning and Frozen I just don't understand why they don't exist as conditions I understand Frozen is pretty much petrified but it just felt weird not seeing it listed when it feels like it would be such a common thing
2026-10-31 06:13:34
0
magia3e
Just Matt :
agreed. I'd like to see a return to spell physics in D&D. Back to fireball being 33000 cubic feet of fire explosion 💥 and catching things on fire instead of reducing things to easily programmable video game effects
2026-10-30 23:55:21
1
marquaveon3
marquaveon3 :
the problem with it being a condition is that all conditions state how then end and they are relatively rigid in how they are applied. burning can satisfy neither of those so would not fit well imo
2026-10-31 06:49:44
0
azazel.ashbight
Azazel Ashbight :
its 3rd party but the Drakenheim books have burning and frozen
2026-10-31 02:58:20
0
cyberoy350
Cyberoy :
I think D&D should adopt something like Pf2es persistent damage it's genuinely so versatile and a great mechanic
2026-10-31 08:31:31
0
simplyzedd
zedad :
Could be so spells the cure conditions wouldnt effect it? Like Lesser Restoration putting out a fire feels like a weird vibe. Even if a fire has a magic origin, the sustained fire is now mundane and can be put out in mundane ways. I think, saying this now, its to err on the side of caution toward players. At low levels you'd HAVE to have access to some restorative spell or ability if water wont work
2026-10-31 01:41:02
0
tedtoks138
tedtoks138 :
"conditions alter a creature's capabilities..." is the first part of the rule in conditions. burning causes damage, it does not alter abilities
2026-10-31 00:47:21
1
alex.grm3
AlexanderTheAverage :
It is a condition in 5.5e
2026-10-31 17:58:20
0
cheeryvoidling
CheeryVoidling :
absolutely agree Dungeon Dudes made Burning and condition in their monster book and it interacts with a bunch of monsters, magic items and spells. it also extends to other effects that damage over time like acid
2026-10-31 12:51:08
0
.finaliteaa
.finaliteaa :
And its sooo funny because the WoW book has a dot coming…
2026-10-31 15:28:47
0
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