@wateryketchupgaming_: The #1 Deadlock Player Hates This Update #deadlock #gaming

WateryKetchup
WateryKetchup
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Region: GB
Sunday 01 November 2026 01:58:07 GMT
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bugg.iv
Arthur :
Ok so the devs want the game to be actually playable for the losing team and that’s a bad thing how exactly?
2026-11-01 11:27:43
928
numberonegourmandfan
RainworldEnthusiast :
if the winning team can't keep their snowball going they dont deserve to win
2026-11-01 02:41:00
3378
earlek2880
Fruit man :
the number 1 player doesn't want come back mechanics because he wants to steamroll for free and keep his elo. unfortunately I do not care what the top percentage of players in deadlock say, especially during the closed beta
2026-11-01 16:16:21
96
scamyultwo
scamyultwo :
Any mobs with catchup mechanics is bad part of the game is not falling too far behind
2026-11-01 18:46:01
0
killerfire8
🏳️‍⚧️ Maeve 🏳️‍⚧️ :
comeback mechanics are pretty fair since it keeps the fighting fair instead of you just bulldozing the enemy taking the fun away from everyone
2026-11-01 03:24:31
674
giddorahh
Goji :
Deadlock players learn about catchup XP mechanic from League lol
2026-11-01 06:40:47
27
bennyclarkkkk
Benny :
Sounds good to me
2026-11-01 18:14:55
1
freddothegeddo
Freddo :
It really isn’t dumb. Standard matches you can have teammates that just started playing a while ago, so you actually have more comeback potential and not be forced to play out a boring 30 minute wait for enemyes to finish your patron.
2026-11-01 02:08:33
145
miscreantt
Miscreantt :
I mean yeah it’s a moba, kinda like how league you can just farm too if your behind and take jungle and lane minions. It’s just quicker to catch up instead
2026-11-01 18:22:57
0
welldonerice_
welldonerice_ :
This makes game more enticing, if the enemy team is down a substantial amount and you aren’t finishing the game then they still have a chance. This mechanic allows it to he a closer game and therefore a more exciting game. It also fixes the issue of snowballing that is prevalent in other mobas like LoL.
2026-11-01 02:29:34
1192
john_squigger
Joe Nuts :
Why should I care what the "number 1 players" thinks?
2026-11-01 03:32:54
14
mecha1028official
mecha1028 :
snowballing teams has been an issue, lessening that is a good thing
2026-11-01 18:15:20
1
rubiales283
rubiales :
I mean, it's this or the surrender button. I'm more of a fan of them adding comeback mechanics than the surrender button.
2026-11-01 02:11:50
1005
kerdekrellim
KerdejRellim :
it's a comeback mechanic, maybe it's too strong but still if you're ahead and you can't buckle down and push to win the game then they get a chance but if they can't either then you're ahead again
2026-11-01 14:40:01
1
gymenjoyer086
GymEnjoyer :
I think this is good tbh. This incentivize the never give up mentality which then means they won't add a surrender button. This also forces the team in lead to still play careful and keep their lead.
2026-11-01 10:53:31
11
zucas_nunes
Lucas Nunes :
omg now the 30-40min match's aren't decided at 7 minutes no more how awful
2026-11-01 03:15:41
33
happi_._
Happi :
this is a good change lmao? if Ur ahead and will win fights but enemy doesn't engage in them, just push lanes so they have to fight, if you let them catch up then it's a skill issue, it's there to give them some chance of winning while behind
2026-11-01 09:25:16
7
weirdouooldqi
WeirdOuO :
yeah if comeback mechanics aren't a thing then the game is already decided in the first 10 minutes and the losing team should just all disconnect. yup that makes so much sense 😄
2026-11-01 04:37:40
10
imthiccy_nichy
Imnich :
L take, this game is supposed to be a brawl. These comeback mechanics the losing teams also STAYPLAYING.instead of leaving if they’re getting fucked in there lane they actually have a chance to stay in the fight. New rejuv encourages smarter plays and make rejuv more high risk/reward
2026-11-01 04:21:00
8
nthsplace
nth :
Then just steal the enemy farm if you want to keep the lead. I think this is a good change because it should incentivize less constant overwatch team fighting slop and more macro. I can’t begin to tell you how many games I’ve had where there is near constant team fighting in mid
2026-11-01 03:37:37
64
kalivan157
Kalivan :
It doesn't punish you for winning. It helps losing team to not get absolutely wrecked
2026-11-01 09:59:08
12
barebonesjoness
BareBonesJones :
God what an unhealthy way to view it. Yes it is technically rewarding players for losing—but it extends the game past the first 20 minutes. You don’t just get nothing for getting ahead. The enemy team still NEEDS to farm to get back, and guess what? You’ve got all this lead and you know exactly what the enemy is not only going to do, but where they’re going to be. It’s punishing people who just do nothing with a lead.
2026-11-01 02:10:53
14
realnightwinggooner
ren :
Considering the game has next to zero team balancing this is a good thing
2026-11-01 10:05:35
6
reflexprod
JoeRow :
If your up, you control the enemy’s farm anyways, it’s fair all for comeback mechanics compared to steam rolling
2026-11-01 05:19:16
6
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