, bind both with bindTexture/TEXTURE_2D, and write a GLSL fragment shader that uses mix() and smoothstep() between the two sampler2D textures — confirmed directly in the shader source (gl_FragColor, precision highp float). Preload every shade's photo pair up front so the blend has zero loading delay." Comment NAIL if you need full workflow, or 👇🏻 Save this — you'll want this exact shader-blend trick next time a product has more than one color variant 🔥 #webgl #shader #javascript #buildinpublic #webdesign - @webforge6"/> , bind both with bindTexture/TEXTURE_2D, and write a GLSL fragment shader that uses mix() and smoothstep() between the two sampler2D textures — confirmed directly in the shader source (gl_FragColor, precision highp float). Preload every shade's photo pair up front so the blend has zero loading delay." Comment NAIL if you need full workflow, or 👇🏻 Save this — you'll want this exact shader-blend trick next time a product has more than one color variant 🔥 #webgl #shader #javascript #buildinpublic #webdesign - @webforge6 - Tikwm"/> , bind both with bindTexture/TEXTURE_2D, and write a GLSL fragment shader that uses mix() and smoothstep() between the two sampler2D textures — confirmed directly in the shader source (gl_FragColor, precision highp float). Preload every shade's photo pair up front so the blend has zero loading delay." Comment NAIL if you need full workflow, or 👇🏻 Save this — you'll want this exact shader-blend trick next time a product has more than one color variant 🔥 #webgl #shader #javascript #buildinpublic #webdesign - @webforge6"/>

@webforge6: Clicking a color swatch doesn't swap a photo — it re-renders a WebGL scene. This nail-polish concept site has zero animation libraries — the shade switch is a hand-written WebGL shader blending two real photos together. Bad: "Fade between product photos when the user picks a different color." Good: "Render two real product photos (the bottle shot and the hand shot) as WebGL textures on a single , bind both with bindTexture/TEXTURE_2D, and write a GLSL fragment shader that uses mix() and smoothstep() between the two sampler2D textures — confirmed directly in the shader source (gl_FragColor, precision highp float). Preload every shade's photo pair up front so the blend has zero loading delay." Comment NAIL if you need full workflow, or 👇🏻 Save this — you'll want this exact shader-blend trick next time a product has more than one color variant 🔥 #webgl #shader #javascript #buildinpublic #webdesign

WebForge
WebForge
Open In TikTok:
Region: DE
Tuesday 03 November 2026 16:01:00 GMT
3144
109
9
11

Music

Download

Comments

capitanharlock74
Capitan Harlock :
This is my sector
2026-11-07 09:06:02
0
unknown92111129
S҉Y҉E҉D҉H҉U҉R҉A҉L҉i҉k҉a҉z҉m҉i҉ :
how to connect your laptop with PC 😭😭
2026-11-06 10:57:17
1
ekemidfzmgb
Intern :
Damnnnn
2026-11-05 10:10:28
1
enderzxu
ʎpu∀ :
NAIL
2026-11-04 17:54:26
0
yovokolev
Y. K. :
nail
2026-11-04 04:34:01
0
smad4v_music
Variant Studio | UGC Ads :
Nail
2026-11-03 22:10:17
0
p_loc.08s
Tom :
NAIL
2026-11-03 16:13:56
0
ilupidiwallstreet
𝐈 𝐋𝐔𝐏𝐈 𝐃𝐈 𝐖𝐀𝐋𝐋 𝐒𝐓 :
Nail
2026-11-05 11:29:30
1
To see more videos from user @webforge6, please go to the Tikwm homepage.

Other Videos


About