@flyingpenguingamess: how my game works behind the scenes 👀 wanna make sure everyone can run The Atrium :) #indiedev #gamedevelopment #optimisation #lowenddevice #indiegame

FlyingPenguin
FlyingPenguin
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Region: GB
Monday 02 November 2026 15:13:44 GMT
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synkrown.games
SynKrown Games :
you need to cull more than that bud
2026-11-03 22:42:21
0
shangozaky29
shangozaky29 :
But that kind of optimization is the most basic for any game; literally all games work that way—none of them load everything
2026-11-03 18:37:02
0
arc.core.studios
Arc Core Studios :
Running that jagged rock creature in the Unity editor on an ASUS laptop, with a chicken nugget as the target, made me grin. Did culling or lower poly counts give you the biggest frame-rate win?
2026-11-03 16:56:49
0
caidenfarrell1
Caiden Farrell :
why is the player rendering like 200 rocks that are blocked from being seen by 10 rocks
2026-11-02 16:27:51
11
echorift_2
Rifty :
finally a game other than doom that i can play on my toaster while making breakfast
2026-11-02 18:01:17
8
adino_nugget
Dino_Nugget :
Lucky you you just said my distant cousin
2026-11-02 16:13:14
8
sharplesclan
Sharplesclan :
can you please show ark ascended devs how to do this
2026-11-02 18:32:37
3
lukelightning1
Luke :
Can you show how you did this, or is it just built in to the engine?
2026-11-02 19:10:17
1
urbex.priolo
†er pescaiolo† :
will it be on mobile?
2026-11-02 15:26:56
1
codingsloth6
codingsloth6 :
wilhat about popato os 🥔
2026-11-02 18:08:41
0
n1m3_l0v3r
PILLOLA_PILO :
peak
2026-11-03 00:50:27
1
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