@meshcorp: We’re in beta! Dreadnought does the optimization pass nobody enjoys — retopology, UV layout, and texture transfer, all automatically. A 2M-tri mesh goes in raw and comes out at a real-time budget with the detail intact, gets baked down rather than thrown away. AUTO-RIGGING COMING SOON! Free beta for a limited time: meshcorp.co/dreadnought #unrealengine5 #3dcharacter #retopology #blender3d #gameready