𝐇𝐮𝐬𝐬𝐚𝐢𝐧丨حسين :
USE THE PROVIDED IMAGE AS THE DIRECT
REFERENCE FOR THE PERSON. CREATE A 16:9 WIDESCREEN PORTRAIT OF THE PERSON AS A REALISTIC, HIGH-QUALITY VIDEO-GAME CHARACTER. THE PERSON MUST REMAIN CLEARLY RECOGNIZABLE AS THEMSELVES, WITH THE SAME FACIAL FEATURES, HAIRSTYLE, BODY PROPORTIONS, CLOTHING, POSE, HEAD POSITION, GAZE, AND EXACT ORIGINAL FACIAL EXPRESSION.
FRAME THE CHARACTER VERY TIGHTLY FROM JUST AROUND THE SHOULDERS UPWARD. THE SHOULDERS SHOULD BE LARGE AND PROMINENT, OCCUPYING MOST OF THE LOWER WIDTH OF THE FRAME, WITH THE NECK, UPPER SHOULDERS, AND FULL HEAD CLEARLY VISIBLE. DO NOT SHOW THE TORSO BELOW THE UPPER CHEST, ARMS, WAIST, OR LOWER BODY. THE CHARACTER SHOULD FILL MOST OF THE CENTRAL FRAME RATHER THAN APPEARING SMALL OR DISTANT.
MAKE THE PERSON STRONGLY READ AS A REALISTIC MODERN VIDEO-GAME CHARACTER - POLISHED CHARACTER-MODEL QUALITY, REALISTIC HUMAN ANATOMY AND FACIAL FEATURES, DETAILED HAIR AND SKIN, AND THE REFINED APPEARANCE OF A HIGH-END GAME CHARACTER. THEY SHOULD STILL LOOK LIKE THE ACTUAL PERSON, NOT LIKE AN ILLUSTRATION, CARTOON, ANIME CHARACTER, DRAWING, OR GENERIC FICTIONAL CHARACTER.
THE ENTIRE BACKGROUND MUST BE COMPLETELY PURE BLACK, WITH NOTHING ELSE VISIBLE BEHIND THE CHARACTER. KEEP THE COMPOSITION CLEAN AND MINIMAL, WITH THE CHARACTER AND THEIR SHOULDERS DOMINATING THE FRAME.
PRESERVE THE PERSON'S EXACT EXPRESSION AND NATURAL APPEARANCE FROM THE REFERENCE. THE INTENDED CHANGE IS THAT THE PERSON IS REPRESENTED AS A REALISTIC VIDEO-GAME CHARACTER VERSION OF THEMSELVES, WHILE EVERYTHING ABOUT THEIR IDENTITY AND ORIGINAL APPEARANCE REMAINS CONSISTENT.
2026-11-07 13:15:57