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@breadwmatt: GTA 6 is overflowing with opportunities #gta6 #videogames #clipping #newyorkcity #higgsfieldpartner @Higgsfield AI
Matthew ๐ฐ
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Saturday 07 November 2026 22:19:40 GMT
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i, u, o, ร les voyelles โ๏ธโ๏ธ๐๐๐๐๐๐โค๏ธโค๏ธโค๏ธโ๐ฉนโค๏ธโ๐ฉน๐๐๐๐๐๐๐๐๐๐๐ฅฐ๐ฅฐ๐ฅฐ๐ฅฐ๐ฅฐ๐๐๐๐๐ซก๐ซกโ ๏ธโ ๏ธ๐ฏ๐ฏ๐๐งโ๐ฆฝ๐ฉโ๐ฆฝ๐คฉ๐
lol ๐ ๐ ๐คฃ ๐น #viral #cars #toyota
Sฦก mi basic โจ#aosomi #aosominu #aokieunu
ุงุฐูุฑ ุงููู ุตุฏูุฉ ุฌุงุฑูุฉ ุนูู ูุนูู๐ฉถ #ุงูุนุฑุงู_ุงูุณุนูุฏูุฉ ๐ฎ๐ถโค๏ธโ๐ฉน๐ธ๐ฆ #ู ูุฉ_ุงูู ูุฑู ุฉ #ูุง_ุงูู_ุงูุง_ุงููู #ูุง_ุญูู_ููุง_ููุฉ_ุงูุง_ุจุงููู #ุงุณุชุบูุฑุงููู_ุงูุนุธูู _ูุงุชูุจ_ุงููู #ุชูุจูุง_ุงูู_ุงููู_ูุจู_ููุงุช_ุงูุงูุงู
How I build with GPT-6 Astra ๐ Academy in bio ๐ The shimmering sphere, and the one line that makes or breaks it. 1. Do not place the points randomly on the sphere. Random spherical coordinates clump at the poles and you can see it instantly. Use the Fibonacci method: y = 1 - (i / (n - 1)) * 2, radius = sqrt(1 - y * y), theta = i * 2.39996 (the golden angle). Perfectly even every time. 2. Keep the base position of each point in a separate array. You animate an offset from it, never the position itself, or the sphere drifts apart over a minute. 3. Each frame push every point along its own normal by noise(base * 1.5 + time * 0.2) * 0.12. That is the shimmer. 4. Store a random seed per point in a buffer attribute and add it to the noise input, so they don't all pulse in sync like a heartbeat. 5. Material: size 0.012, AdditiveBlending, and depthWrite false. Without depthWrite false the particles cut holes in each other and the whole thing looks dirty. 6. Colour by displacement with vertexColors, mixing white into pale violet at the peaks. 7. Rotate the group at 0.0015 and put a second sparser copy at 0.0008 behind it for depth. Save this if you build 3D on the web ๐ฅ #astra6 #threejs #webgl #webdesign #frontend
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