@knifing_mantis: It always grows toward what it wants. So we gave it something to want. 💣
Lure mines: throw a handful in front of it, and each one pulls the growth near it harder than your station does. The moment it touches one, a 2.5-second fuse starts, and the mine keeps pulling the whole time. Everything that piles in goes up with it.
Real-time tower defense, coming to Steam early 2027. The link's on our profile, wishlist it there. Where would you throw yours?
#indiegame #towerdefense #gamedev #indiedev #strategygames
Instead of making it a linear level game, you should add a map with hexagonal spaces, I which one is part of the map and the spungus periodically conquest each one til trying to conquest the whole map.
2026-11-09 07:35:12
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champagne horse :
so basically pvz2
2026-11-09 06:06:02
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Haru 🐿️ :
I would try staggering a few mines along one side rather than placing them all in a ring. Keeping the lure active during the fuse gives you a fun reason to think about where the growth will be a moment later.
2026-11-09 03:59:35
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🌺 🅁𝒶𝓂ℴ𝓃𝒶 ´ཀ`🏳️⚧️♟️ :
that doesn’t seem very damaging
2026-11-08 21:44:30
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foxalotgame :
a ring ahead of the station, let it all pile up for one big boom. baiting the fungus with its own hunger is clever. one small studio to another, this rules 💥
2026-11-08 20:59:26
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Kayden Belle :
when is this out?
2026-11-08 22:22:37
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ThatOneGM :
Aha! That's excellent tactical fodder
2026-11-09 00:16:57
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