@knifing_mantis: It always grows toward what it wants. So we gave it something to want. 💣 Lure mines: throw a handful in front of it, and each one pulls the growth near it harder than your station does. The moment it touches one, a 2.5-second fuse starts, and the mine keeps pulling the whole time. Everything that piles in goes up with it. Real-time tower defense, coming to Steam early 2027. The link's on our profile, wishlist it there. Where would you throw yours? #indiegame #towerdefense #gamedev #indiedev #strategygames

Knifing Mantis
Knifing Mantis
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Region: UA
Sunday 08 November 2026 20:22:11 GMT
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kareemmedha
kareem :
Make the fuse timer customizable
2026-11-08 20:26:15
11
pinkishmareish
PinkishMareish :
Instead of making it a linear level game, you should add a map with hexagonal spaces, I which one is part of the map and the spungus periodically conquest each one til trying to conquest the whole map.
2026-11-09 07:35:12
0
theotheraieau
champagne horse :
so basically pvz2
2026-11-09 06:06:02
0
haru.gamedev
Haru 🐿️ :
I would try staggering a few mines along one side rather than placing them all in a ring. Keeping the lure active during the fuse gives you a fun reason to think about where the growth will be a moment later.
2026-11-09 03:59:35
0
methylfemidate
🌺 🅁𝒶𝓂ℴ𝓃𝒶 ´ཀ`🏳️‍⚧️♟️ :
that doesn’t seem very damaging
2026-11-08 21:44:30
3
foxalotgame
foxalotgame :
a ring ahead of the station, let it all pile up for one big boom. baiting the fungus with its own hunger is clever. one small studio to another, this rules 💥
2026-11-08 20:59:26
1
kayden.belle
Kayden Belle :
when is this out?
2026-11-08 22:22:37
0
thatonegm
ThatOneGM :
Aha! That's excellent tactical fodder
2026-11-09 00:16:57
0
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