This is so cool, we're a small studio and love seeing radar breakdowns. The dotted point-cloud outlines of the crates and statue with the little grid labels look really eerie. Is it all done with a shader? 👀
2026-11-10 20:44:51
0
the_angrypigeon :
*sonar not radar
2026-11-08 21:51:45
31
Ellie :
Having every dot as a separate object is definitely a huge expense. What engine are you crafting this in? Very interested to know the method used to optimize them.
2026-11-10 01:32:16
0
Zephax :
game looks amazing, I was wondering what the inspiration for the game was if there's any, I was thinking of BAROTRAUMA maybe
2026-11-08 21:50:05
6
aleix :
you should make a pression mechanic, and if you go too low your submarine starts breaking. Also I would love a giant map with caves and creeks
2026-11-09 14:41:57
1
yonononoyo :
Instead of tracing 800 rays on the GPU, you should consider rendering a couple of low-res depth maps and picking your points from those.
2026-11-09 11:41:46
0
IggyGast :
I absolutely loved the horror game “scanner sombre”, where you explore a cave with only a sonar, the scariest thing about it was that the monsters didn’t show red or as moving dots, they showed up the same as your scanned walls or objects. Where the only thing distinguishing them was their 3D form and the “shadow” they left on the walls. Together with only updating when you scanned them it made the monsters incredibly scary. Not sure if it would work on the small map in this game but maybe something to think about.
2026-11-09 06:50:39
3
Haru :
Turning the scanner into something players have to interpret is a great fit for underwater horror. Revealing just enough to navigate could make the unseen space feel even more tense.
2026-11-10 13:14:41
0
dani :
i wanna play this so bad
2026-11-08 22:30:46
5
OrangeField :
Should make it so you can “focus” the radar in a specific direction
2026-11-08 22:32:07
2
Dan Vaz :
Really cool but haven’t you treated this as if it’s a real sub? In this case it’s your game your world. Have the objects themselves like the sharks, mines, buildings, have a collision sphere, if it crosses with the radars collision sphere, mark the cross point. Now you have radar without tracking all those rays on a fraction of cpu. Or am I missing something?
2026-11-09 09:00:16
3
Bremykt.Sakeus :
I made a 2D version of this for a simulation company. I used the gpu depth buffer to produce the sonar image. ROV pilots said they liked it
2026-11-09 15:08:18
1
DadBodTypeOfGuy :
thanks for the tech explanation 🤝
2026-11-08 22:05:31
1
Sebastian :
That was cool
2026-11-08 21:25:48
1
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