@natureza_de_deus:

natureza!!
natureza!!
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Region: BR
Wednesday 11 November 2026 12:56:05 GMT
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michael.albuquerq8
criadouro são Francisco :
top parabéns amigo 👏👏👏👏
2026-11-11 22:11:50
0
gabriel.rosendo65
Gabriel Rosendo :
parabéns pelo seu trabalho amigo top demais
2026-11-11 20:02:49
0
bren00_alves
Éo100jeito :
parabéns pelo trabalho
2026-11-12 09:17:21
2
willams.gomes5
willams gomes :
amém
2026-11-12 09:57:49
1
user33679033829751
Miguel de Sousa 157 :
é mim vender um 200
2026-11-12 13:15:22
1
edimilson.jorge
dimi 209 :
qual a medida do viveiro
2026-11-12 00:20:28
1
severinoleite01
Severino Leite :
Boa noite amigo vc e de onde?
2026-11-11 22:26:24
1
allan.lopes.soares
Allan Lopes Soares :
qual seu zap
2026-11-12 01:19:42
1
marcoaaportes
Marco Portes :
Vc vende filhote?
2026-11-12 14:13:32
0
wesleigalvao
Weslei Galvao :
de onde vc é
2026-11-12 16:03:11
0
robson.luiz.dos.s71
Robson Luiz dos Santos Penha P :
Aqui no meu sítio tinha um casal de Currupiões que chocavam todo ano nos ninhos de "Graveteiro" "Garrinchão" "João-graveto", mas esse ano eles não apareceram, provavelmente alguém pegou eles.
2026-11-11 14:56:11
1
cavera9910
galos de campinas Ceará :
um luxo
2026-11-11 21:19:03
0
rafanellysilva
Rafanelly Silva :
lindo demais
2026-11-12 13:35:40
0
alissonfelipe759
Alisson :
aí eu do valor q Deus te abençoe sempre o valor
2026-11-11 20:37:10
1
joelsom.almeida
Joelsom Almeida :
qual o valor do filhote?
2026-11-11 20:25:11
0
ivan.santos.alves
Ivan santos alves Alves :
Deus abençoe...
2026-11-11 14:36:18
0
cavera9910
galos de campinas Ceará :
eso ai e uma terapia pra alma e top de mais
2026-11-11 21:19:45
1
wesleigalvao
Weslei Galvao :
vende filhote
2026-11-12 16:03:04
0
nelsonpinto633
Nelson Pinto :
você verde
2026-11-11 16:26:03
0
nelsonpinto633
Nelson Pinto :
muito top
2026-11-11 16:25:46
0
ivanildoamancio50
Amancio :
criar pra preservar parabéns 👏🎉👏🎉
2026-11-11 20:01:31
0
henriquejr_c
henriquejr_c :
Valor
2026-11-11 19:15:21
0
rodrigo.sousa521
Rodrigo Sousa :
ai sim
2026-11-12 21:03:15
0
nolakho
nolakho :
Qual o valor de filhote??
2026-11-11 17:11:11
0
edinezgoliveira
Edinez Oliveira :
Parabéns
2026-11-11 14:46:12
0
To see more videos from user @natureza_de_deus, please go to the Tikwm homepage.

Other Videos

Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode
Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode

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