@chabrolwalterondongo1: QUIZ DE LA SEMAINE : « PIAKA EZA LIBANDI TE » Connaissez-vous cette célèbre expression populaire : « PIAKA EZA LIBANDI TE » ? En français, elle signifie littéralement : « La galère n'est pas la calvitie. » Autrement dit, contrairement à la calvitie, qui peut être définitive, la galère, elle  n'est pas une situation éternelle. D'où : "les temps difficiles de la vie sont temporaires." Avec du courage, de la détermination, de la patience et surtout beaucoup de travail, on peut finir par surmonter les difficultés de la vie. C'est une manière de rappeler que les moments difficiles ne doivent jamais nous faire perdre espoir. Tant qu'on est vivant et déterminé à se battre, il est toujours possible de changer sa situation. Mais une question se pose : de quel pays cette expression est-elle originaire ? 1. Congo-Brazzaville 🇨🇬 2. RDC-Kinshasa 🇨🇩 À vous de jouer ! Donnez votre réponse en commentaire. 🔔 Abonnez-vous pour ne pas manquer le prochain quiz ! #CultureCongolaise #ExpressionsPopulaires #CultureGénérale #Connaissance #QuizCongolais

LA VOIX SAGE ET LIBERTÉ
LA VOIX SAGE ET LIBERTÉ
Open In TikTok:
Region: CG
Friday 13 November 2026 08:10:12 GMT
46
1
0
1

Music

Download

Comments

There are no more comments for this video.
To see more videos from user @chabrolwalterondongo1, please go to the Tikwm homepage.

Other Videos

Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode
Design law definitions: - Squash & stretch: things squish on impact and stretch in motion, which gives them weight - Anticipation wind-up: a small pull back before the big move, so people see it coming - Staging the focus: direct the eye to one thing at a time - Pose to pose: set the key poses and let the browser fill in the frames between - Follow through: parts keep moving after the main body stops, then settle - Slow in & slow out: speed up and slow down, never move at a constant speed - Moving in arcs: move along curves, not straight lines - Secondary action: a small flourish that backs up the main action - Snappy timing: duration sets the feel, so keep UI animations under 300ms - Exaggerated feedback: push it past real so the moment lands - Solid drawing in 3D: give flat things depth and volume - Overall appeal: the sum of every detail, done with care - Fitts's law: bigger, closer targets are faster to hit - Bigger hit areas: the clickable area can be bigger than it looks - Hick's law: more choices mean slower decisions - Miller's law: we hold about 7 things in mind at once, so chunk information - Doherty threshold: respond within 400ms or it feels slow - Postel's law: accept messy input, give back clean output - Jakob's law: people expect your app to work like the apps they already use - Frequency of use: the more often something is used, the less it should animate Credits: Raphael Salaja's userinterface.wiki, Disney's The Illusion of Life, Jon Yablonski's Laws of UX, and Emil Kowalski for frequency of use. #uxdesign #uidesign #uianimation #designengineering #claudecode

About