@rizacahcilik: 😀🫵🏻#santri #pondokpesantren #xbycza #kataktasantriaestetic #hanyapengingatdiri #masyaallahtabarakkallah #hanyapengingatdiri #masyaallahtabarakkallah #berandatiktok #bismillahfyp #fyppppppppppppppppppppppp #fypage #amin #masyaallah #fy #hafalan

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Wednesday 25 December 2024 01:49:38 GMT
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ufzzx0
raaᥫ᭡ :
Allhamdulilah sudah hafal aqidatul awam😌
2024-12-25 05:05:50
4768
zaa_lotim2
jaaa’NTBzx⚡🫧 :
bukan anak pondok tapi bisa 😻
2024-12-25 04:37:20
2130
gak_kenal0097
gktauu :
gw ngejar hanca tamatan aqidatul awam sebulan dan alhamdulilah lumyn apal
2025-02-02 07:51:04
2
jember_wuluhan
DN AUDIO PRODUCTIONS 💛🤍 :
bukan anak pondok this iss anak ngaji yang udah hafal aqidatul awam
2024-12-25 07:38:04
3306
nizam_anakrajin3
ZAM ANAK RAJIN :
Aqidatul awam + Nadhom alfiyah🤩🔥
2024-12-28 16:08:32
380
zaa01236
@_zhrxxx :
alhamdulillah hafal setengah aqidatul awam
2024-12-25 09:06:57
464
rhmaaanisaa6
Ra___777⚡ :
aku pesantren tapi ga mondok 😭
2024-12-26 12:12:37
3
sikapygacor
si CAPY🔥 :
abeda u bismillah🗿🗿
2025-03-01 17:49:30
0
anisa_trimilani
Anisaa_🎀 :
gak mondok , tapi jadi ustadzah + Alhamdulillah hafal 🙂🥰
2025-01-24 03:25:45
2
y.plng.tp.mbh.rrh
˗ˋˏˎˊ˗ :
alhamdulillah bisa aqidatul awam,nahwu,shorof,mabadi,syifaul jinan
2024-12-27 02:33:32
37
ahmadarifff31
ARIF :
sepele😅
2024-12-25 09:18:17
7
gakonokjenenge18
nvfkq542 :
kitab favorit kalau itu mah
2024-12-25 03:58:21
117
naa_456_
naylanamany🌬️🌊🐋 :
itu pelajaran ku bak ☺️
2024-12-25 03:35:28
7
xzyjbw_23
NS🌀 :
lagu ala bali di jadiin DJ??
2024-12-25 12:26:10
4
kaajie_gendros
Bonek¹⁹²⁷ :
wes hatam
2024-12-27 00:22:47
5
syfdl2
DIL★BAE :
dah khatam
2024-12-25 03:49:55
51
scorpiogirl_taurusboy
LUVVRUU🤍💐 :
alhamdulillah aku bukan santri tapi aku hafal aqidatul awam
2024-12-25 11:02:34
1
firaaaa___2
ف :
bukan anak pondok tapi alhamdulillah sudah khatam+hafal aqidatul awam☺️
2024-12-25 05:43:43
75
fyh_devi
FHY_devi :
aqidatul awam+jurmiyah+tasrifan+Sarinah
2025-03-18 10:34:40
4
chalistaaja48
𝐪𝐮𝐞𝐞𝐧𝐚𝐣𝐚🫸🩷🫷 :
kayak pelajaranku
2025-04-19 13:46:41
0
chlsy_8_6
pipiiii💤 :
Alhamdulillah hafal aqidatul awam 1 kitab + maknanya😄
2024-12-25 10:27:49
27
vanillamilk_you.girl.2
Shyazz.🕷️ :
dikit apal hehe😁
2025-05-12 11:13:11
3
iliddd10
lidiaaa :
bukan anak pondok,alkhmdulillah apal aqidatul awam
2024-12-25 12:16:06
5
akunbaruu377
ka :
Alhamdulillah hafal aqidatul awam,tpi blum hafal alala,anak pondok
2024-12-25 05:41:24
5
intinyaorang204
🥷 :
@Raxzz~:Allhamdulilah sudah hafal aqidatul awam😌
2024-12-25 10:23:07
9
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# **Why Boss Bandit Should Be Nerfed in Clash Royale**   Clash Royale is a game that thrives on balance, where every card must have strengths and weaknesses to ensure fair and competitive gameplay. However, some cards disrupt this equilibrium, and **Boss Bandit** is one such example. Since its introduction, Boss Bandit has dominated matches due to its overwhelming stats and versatility, making it a must-pick in many decks. For the health of the game, Supercell should consider nerfing Boss Bandit to restore balance.   ## **Overpowered Stats and Abilities**   Boss Bandit’s primary issue lies in its **excessive damage output and survivability**. Compared to similar legendary cards, Boss Bandit deals **too much damage too quickly**, often eliminating key defensive units like the Wizard, Musketeer, or even mini-tanks such as Valkyrie with minimal effort. Its **dash ability** allows it to close gaps instantly, making it nearly impossible to counter without precise timing. Additionally, its **health pool** is disproportionately high for a card that also deals massive burst damage, allowing it to survive spells like Fireball or even a direct hit from a Princess Tower while still getting value.   ## **Lack of Reliable Counters**   A well-balanced card should have clear weaknesses and counterplay options, but Boss Bandit **bypasses many traditional counters**. While cards like Skeletons or Goblin Gang can stall it, a skilled player can easily support Boss Bandit with a cheap spell like Zap or Log, rendering swarm units ineffective. Even when countered, Boss Bandit often trades favorably due to its high damage output before dying. Unlike other high-risk, high-reward cards (such as the Prince or Dark Prince), Boss Bandit **does not have a significant elixir disadvantage** when countered, making it too efficient in most matchups.   ## **Dominance in the Meta**   Since its release, Boss Bandit has been a **staple in multiple archetypes**, including Bridge Spam, Cycle, and even Control decks. Its versatility allows it to fit into almost any deck, reducing deck diversity as players feel forced to include it to remain competitive. When a single card becomes **over-centralizing**, it stifles creativity and forces repetitive gameplay. A nerf would encourage players to experiment with other cards, leading to a healthier and more varied meta.   ## **Comparison to Similar Cards**   When compared to other 4-elixir mini-tank/damage dealers like the **Lumberjack or Battle Ram**, Boss Bandit outperforms them in nearly every scenario. The Lumberjack has high damage but dies quickly, while the Battle Ram requires setup and can be easily distracted. Boss Bandit, however, **combines speed, durability, and burst damage** with minimal downsides. Even legendary cards like the **Mega Knight** (7 elixir) or **Inferno Dragon** (4 elixir) have clear counters, whereas Boss Bandit’s kit makes it **too reliable in too many situations**.   ## **Proposed Nerfs**   To bring Boss Bandit in line with other cards, Supercell could implement one or more of the following changes:   - **Reduce its dash range** to make it easier to react to.   - **Lower its health** so that medium spells (like Fireball + Log) can reliably eliminate it.   - **Decrease its damage** slightly so that it doesn’t obliterate support troops too quickly.   - **Increase its elixir cost to 5**, forcing players to commit more resources when playing it.   Any of these adjustments would make Boss Bandit **strong but not oppressive**, ensuring it remains viable without dominating every match. #cr #clash #fyp #clashroyaledaily
# **Why Boss Bandit Should Be Nerfed in Clash Royale** Clash Royale is a game that thrives on balance, where every card must have strengths and weaknesses to ensure fair and competitive gameplay. However, some cards disrupt this equilibrium, and **Boss Bandit** is one such example. Since its introduction, Boss Bandit has dominated matches due to its overwhelming stats and versatility, making it a must-pick in many decks. For the health of the game, Supercell should consider nerfing Boss Bandit to restore balance. ## **Overpowered Stats and Abilities** Boss Bandit’s primary issue lies in its **excessive damage output and survivability**. Compared to similar legendary cards, Boss Bandit deals **too much damage too quickly**, often eliminating key defensive units like the Wizard, Musketeer, or even mini-tanks such as Valkyrie with minimal effort. Its **dash ability** allows it to close gaps instantly, making it nearly impossible to counter without precise timing. Additionally, its **health pool** is disproportionately high for a card that also deals massive burst damage, allowing it to survive spells like Fireball or even a direct hit from a Princess Tower while still getting value. ## **Lack of Reliable Counters** A well-balanced card should have clear weaknesses and counterplay options, but Boss Bandit **bypasses many traditional counters**. While cards like Skeletons or Goblin Gang can stall it, a skilled player can easily support Boss Bandit with a cheap spell like Zap or Log, rendering swarm units ineffective. Even when countered, Boss Bandit often trades favorably due to its high damage output before dying. Unlike other high-risk, high-reward cards (such as the Prince or Dark Prince), Boss Bandit **does not have a significant elixir disadvantage** when countered, making it too efficient in most matchups. ## **Dominance in the Meta** Since its release, Boss Bandit has been a **staple in multiple archetypes**, including Bridge Spam, Cycle, and even Control decks. Its versatility allows it to fit into almost any deck, reducing deck diversity as players feel forced to include it to remain competitive. When a single card becomes **over-centralizing**, it stifles creativity and forces repetitive gameplay. A nerf would encourage players to experiment with other cards, leading to a healthier and more varied meta. ## **Comparison to Similar Cards** When compared to other 4-elixir mini-tank/damage dealers like the **Lumberjack or Battle Ram**, Boss Bandit outperforms them in nearly every scenario. The Lumberjack has high damage but dies quickly, while the Battle Ram requires setup and can be easily distracted. Boss Bandit, however, **combines speed, durability, and burst damage** with minimal downsides. Even legendary cards like the **Mega Knight** (7 elixir) or **Inferno Dragon** (4 elixir) have clear counters, whereas Boss Bandit’s kit makes it **too reliable in too many situations**. ## **Proposed Nerfs** To bring Boss Bandit in line with other cards, Supercell could implement one or more of the following changes: - **Reduce its dash range** to make it easier to react to. - **Lower its health** so that medium spells (like Fireball + Log) can reliably eliminate it. - **Decrease its damage** slightly so that it doesn’t obliterate support troops too quickly. - **Increase its elixir cost to 5**, forcing players to commit more resources when playing it. Any of these adjustments would make Boss Bandit **strong but not oppressive**, ensuring it remains viable without dominating every match. #cr #clash #fyp #clashroyaledaily

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