Calcine :
the answer is both. minimum wage should be a livable wage, hell it should be a little bit higher than a livable wage because cost to live is the bare minimum and anyone who only has the bare minimum and nothing more won't be able to do anything in an emergency, but Paul should also be doing a good enough job to deserve that pay, and doing a good enough job to deserve that pay means, at minimum, doing enough work that your work alone covers your wage and your share of the running cost (in this case, the iron Paul sells, though it's minecraft so the iron in this example is free). if Richard is also selling and not just distributing, Paul wouldn't also have to cover Richard's cost of living since that is Richard's responsibility, but if Richard is just distributing, then Paul and the other workers also have to make enough to cover Richard's cost of living. in other words: if Richard doesn't trade with any villagers himself and has 10 workers, each worker needs to make a minimum 11 emeralds a day to warrant having a 10 emerald wage. according to the animation, Richard had 4 workers before the minimum wage increase, meaning if he kept them all after the wage increase, each worker would have to make the company a minimum of 13 emeralds (technically 12.5, but Minecraft doesn't work like that so we round up) a day, but if Richard's iron farm didn't produce enough to make 50 emeralds a day, that would be a good reason for firing the one worker, though taking those emeralds blocks, safe to assume that isn't the case.
2026-09-28 04:15:02