@lecafardrigolo: mais il joue à quoi chat gpt ? 🤣 #humour #cafard #droles #ia #sketch

Le Cafard
Le Cafard
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Region: FR
Sunday 15 November 2026 16:29:52 GMT
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cafardcity1
𝘾𝘼𝙁𝘼𝙍𝘿 𝘾𝙄𝙏𝙔 🪳 :
Chat GPT est ami avec tout le monde 🫩😂
2026-11-15 16:54:03
13
pertg09
pertg09 :
2026-11-15 16:37:35
5
g.31k0
G.31K💤🔥 :
il était bien lent celui là🤣🤣
2026-11-15 17:05:58
1
unhunstrouvable
user71642325760 :
mauvais verse
2026-11-15 16:57:40
0
diallomarou
≋M≋a≋r≋o≋u🤡 :
2026-11-15 17:52:31
0
docteurjohn02
Docteur john :
2026-11-15 18:12:28
0
cafardland3
cafard land❣️ :
Chat gpt fils de put
2026-11-15 17:57:37
0
alphaoumarbah179
Alpha oumar Bah :
[Gros LOL][Gros LOL][Gros LOL]
2026-11-15 16:33:17
1
s_deuxx
𝚂_𝚍𝚎𝚞𝚡𝚡✦ :
@𝐘𝐨𝐥𝐨𝐱❄️
2026-11-15 16:33:57
1
ibrahimasoumare04
Soumare✅ :
😂😂😂
2026-11-15 17:25:01
0
moussa.toumbou
Moussa Toumbou :
[Hilare][Hilare][Hilare][Hilare]
2026-11-15 17:34:39
0
fruitland608
Fruitland 🇨🇵🇨🇵🇨🇵 :
😳😳😳
2026-11-15 17:23:33
0
naderabdelkabirou1
Nader Abdel Kabir Ou :
😂😂😂
2026-11-15 18:08:47
0
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Other Videos

How to stop AI from writing outdated Roblox code (save this before your next script). Paste this into Claude: Update the deprecated code in my Roblox game. I'm a beginner: keep it simple. 1. Have me save a backup under a new name (Rojo: copy the folder too). Wait for my OK. 2. Read my scripts (or have me paste them). 3. Check each swap on create.roblox.com/docs, or say what to double-check. Fix ONE group at a time. After each, show every change (before/after), how to test in Studio (animations: 2-player Server & Clients test), and wait for my OK. If a test fails, help me undo it. A. wait/spawn/delay() → task.wait/spawn/delay() (task.defer() if order matters). wait() or wait(<0.03) waits ~0.03 s, task.wait() one frame: keep loop speed with task.wait(0.03). B. Animations: Humanoid/AnimationController:LoadAnimation() → Animator:LoadAnimation(). Players: WaitForChild(
How to stop AI from writing outdated Roblox code (save this before your next script). Paste this into Claude: Update the deprecated code in my Roblox game. I'm a beginner: keep it simple. 1. Have me save a backup under a new name (Rojo: copy the folder too). Wait for my OK. 2. Read my scripts (or have me paste them). 3. Check each swap on create.roblox.com/docs, or say what to double-check. Fix ONE group at a time. After each, show every change (before/after), how to test in Studio (animations: 2-player Server & Clients test), and wait for my OK. If a test fails, help me undo it. A. wait/spawn/delay() → task.wait/spawn/delay() (task.defer() if order matters). wait() or wait(<0.03) waits ~0.03 s, task.wait() one frame: keep loop speed with task.wait(0.03). B. Animations: Humanoid/AnimationController:LoadAnimation() → Animator:LoadAnimation(). Players: WaitForChild("Animator"). NPCs: FindFirstChildOfClass("Animator") in a server Script; make one if missing, never in a LocalScript, or others won't see it. C. Collision groups (moved to workspace, Sept. 2026): CreateCollisionGroup → workspace:RegisterCollisionGroup(), SetPartCollisionGroup → part.CollisionGroup = name, other PhysicsService calls → workspace (or the docs' replacement), IDs → names. Setup: server only. D. Last, one mover type at a time: BodyVelocity → LinearVelocity, BodyPosition → AlignPosition, BodyGyro → AlignOrientation, BodyForce/BodyThrust → VectorForce, BodyAngularVelocity → AngularVelocity. Add Attachments. Match speed, strength and direction; no force on axes the old MaxForce/MaxTorque left at 0. BodyForce swaps: RelativeTo = World, ApplyAtCenterOfMass = true. If old code removed the mover, remove its new Attachment too. Fix every script using it. E. List anything else marked Deprecated. Rules: never delete anything (hand-placed old movers go to ServerStorage once I add the new one). Change only what each swap needs: no renaming, cleanup or publishing. Ask before gameplay changes. Unsure? Leave it and say why. Return full scripts, no "...". End with a change list and one rule for my CLAUDE.md or Project instructions: use current Roblox APIs. #roblox #robloxstudio #vibecoding #claude #ai

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